Heroes And Generals Prototype

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Heroes & Generals is a free-to-play first-person shooter and real-time strategy video game set in World War II developed and published by Reto-Moto. Reto-Moto was founded by some of the original founders of IO Interactive and the Hitman series. Heroes & Generals - Game.


Welcome to the
OFFICIAL HEROES & GENERALS WIKI!
the official guide to Heroes & Generals
1,248 articles and growing…

OFFICIAL HEROES & GENERALS WIKI!

the official guide to Heroes & Generals

1,248 articles and growing…

WIKI NAVIGATION

Heroes
Infantry • Recon • Tank Crew• Fighter Pilot • Paratrooper


Tips and Guides
Heroes & Generals 101 • Half the Battle - Blog Index • Heroes War School • Tanker Guide • Flight Manual • Paratrooper's Handbook • Recon Guide


Character Progression
Ranks • Combat Ribbons • Specialist Ribbons • Combat Badges • Camo


All Weapons
Weapon Upgrades and Scopes
Close Combat Weapons • Handguns • Sub-Machine Guns • Rifles • Assault Rifles • Machineguns • Rocket launchers • Grenades • Mines • Anti-Air Guns • Medkits


Vehicles
Terrain Vehicles • Motorcycles • Infantry Support Vehicle • Infantry Fighting Vehicles • Reconnaissance Planes • Fighter Planes • Transport Planes • Light Tanks • Medium Tanks • Heavy Tanks • Tank Destroyers • Civilian Vehicles
Generals
Warfunds • Warbonds • Command Points


Factions and Clans
Germany • Soviet Union • United States


Major Cities and Maps
Airfield • Town • Mountain Town • Factory • Forward Airfield • Forest Skirmish • Hill Skirmish • Village Skirmish • Depot Encounter


Battle System
Battle • Battle Director • Spawn Time • Auto-Resolver • Reserve Unit • Morale


Assault Teams
Guard • Motorized Guard • Infantry • Motorized Infantry • Mechanized Infantry • Recon • Motorized Recon • Mechanized Recon • Light Armor • Medium Armor • Heavy Armor • Medium Tank Destroyer • Recon Fighter • Fighter Squadron • Pathfinders • Paratroopers


About the game

Heroes & Generals is the ultimate WW2 game. A free-to-play MMOFPS, where Germany, the United States and the Soviet Union fight for victory in one grand online persistent war fought by players across the world with access to a huge arsenal of vehicles and weapons. You fight and make friends as a team, and as part of a huge and growing community. No matter if you play as Infantry, Tank crew, Fighter pilot, Paratrooper, Recon, or as a General taking strategic decisions – everything you do makes a difference in the war.

Heroes & Generals is available FOR FREE at https://heroesandgenerals.com and on Steam: http://store.steampowered.com/app/227940/

Heroes & Generals launched on September 23rd, 2016

Gameplay

A New Players Guide is provided to help new players get started.

Gameplay advice can also be found on our blog. Consult the Half the Battle blog index.

We Want You!

To help bring the wiki up to date! Panda pop online. Add information, double-check information, but make sure you only add things that are already in the game (so no wishful thinking please).

Community

We are currently maintaining 7,422 pages (1,248 articles)!
Recent changes New pages Missing pages

How to help
See how you can help contribute to the Heroes & Generals Wiki! Take a look at the Wiki Todo List for a pointer on where to start. Remember to maintain a standard for grammar and punctuation in your contributions, please.
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We are preparing to move all Fandom and Gamepedia logins to a unified login system. If you have an account on Fandom with the same username as on Gamepedia, we have a very simple set of instructions to resolve the conflicting username. Further work will be done to resolve other username conflicts later.

We've made this page in order to give you a better overview of where we are in the process of making Heroes & Generals and which stages the development goes through. We cannot at this point in time give you an exact date for when we'll proceed from one stage to the next, but if you follow our news blog or register a profile and sign up for our newsletter, we'll let you know for sure!

FPS Combat prototype[editedit source]

The first combat prototype with basic weapons and a few ground vehicles. Aircraft added at a later stage.

Campaign prototype[editedit source]

The campaign prototype with simple troops movement, linked up with the FPS Combat prototype.

Pre-Alpha[editedit source]

Game mechanics and features are being developed and integrated in a working test-environment. Maps are generated and tested, graphics and sound is created and implemented. The game can only handle a few concurrent players.

Alpha stage 1[editedit source]

Most parts of the game are playable in a smaller scale. Most features are working but a lot of placeholder graphics, sound and animations are used, so the look and feel of the game is far from finished. The server infrastructure is being scaled up to handle more players and we invite the next batch of alpha-players.

Alpha stage 2[editedit source]

Our 'live server' is online and we're inviting a lot of new alpha-players to test the game and give us feedback.

Alpha stage 3[editedit source]

Focus on backend stability. Game mechanics, features, graphics and sound is improved. More and more alpha-players are invited to test the game and give us feedback.

Alpha stage 4[editedit source]

Through a series of alpha-releases the game is made more and more stable, more maps are added and game mechanics, features, graphics and sound is improved. More and more alpha-players are invited to test the game and give us feedback. Strategy game is brought online. Weapon mods and combat badges are brought online.

Pre-Beta[editedit source]

We are nailing the most important bugs that showed up after we let the servers run for a longer time. We do a fast build cycle where we make builds as fast as we can fixing bugs and getting the game into a more enjoyable state. At the same time we collect support information on what confuses players and what annoys them so we can remove those bumps and make the game more enjoyable for all.

Closed Beta[editedit source]

The look and feel of the central parts of the game are quite mature with most game mechanics, features, graphics and audio well on the way. This stage is primarily about fixing bugs and balancing game mechanics. More beta-players are invited to test and give us feedback. Strategy game is expanded based on statistics/metrics and player feedback. The production pipelines for future content is stabilized.

Open Beta[editedit source]

In this stage we'll allow everybody to join and play the game, but we'll probably have a limit to how many concurrent players the servers can handle. We will continue to update the game adding features, weapons and vehicles. Based on the player data we will continue to stabilize servers and add (and prioritize) new content.

Launch[editedit source]

The game is polished and it's time to do some more bug-hunting and fine-tune game mechanics.

Feature Pack 1[editedit source]

More maps and features are added. Strategy game is expanded. Content is finalized based on player needs.

Feature Pack 2[editedit source]

Contents are not finalized yet.

Feature Pack 3[editedit source]

Contents are not finalized yet.

Post launch update 4, …, n[editedit source]

We won't stop developing the game when it's launched. We will, in close collaboration with our community, continue to add more maps, more weapons, more vehicles, more features and more content in general to the game. We'll also expand the map and introduce new nationalities and campaign-settings covering more and more front-lines of WWII.

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