Tyranny Review
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It’s been a long time coming, but finally here’s my final review of , having completed the very lengthy game. You can read my thoughts, and I’d say I’ve changed my mind about very little, other than to have a greater respect for where the story was heading. Here’s wot I think:The balance of combat to story in any RPG is, I would contend, what decides on its sub-categorisation. Mostly combat and it’s a tactical RPG, mostly story and it’s a “traditional RPG”.
Intricate battles and it’s a strategic RPG, direct control and it’s an action RPG. Based on this combat logic, Tyranny is a Really Annoying RPG. Which is a shame, as what’s buried beneath its mad pile of tedious fighting is a neat if shallow game.There’s no doubt left in my mind that Tyranny is a game that had no idea what it was going to be during its development. Told us of a short few hours, intended to be replayed again and again, to explore all the possible pathways, most especially driven by the binary choices made in the game’s opening Conquest.