Black The Fall Walkthrough Part 3

Black The Fall is an atmospheric side scrolling puzzle game set in a. If you happen to miss a trophy, you can replay a chapter through chapter select. Nice guide finished my Platinum walkthrough also today. Watch this step-by-step Walkthrough Part 3 - which may help and guide you through each and every level part of this game, Black Knight Sword for the Playstation 3.

As soon as Mae wakes up on Day 11, check the computer for messages from Gregg, Angus and Bea which will let you know where they can be found for the day. As per usual, make your way downstairs and chat to your Mom again before leaving.

Head to the left and Auntie Mallcop will stop you for a chat. After which, we need to make our way into the Town Centre. There are a few things to do here before we proceed to work towards Achievements/Trophies. These include:

  • Speak to Lori M on the roof overlooking the soldier statue.
  • Return to the building with the Musician with the Saxaphone to the left of the rooftop of Angus and Gregg’s house. You’ll find that both musicians that you have met will be here now. Speak with them for a new Diary Note [Musicians] and unlock the ‘Deep Hollow Hollerers’ Achievement/Trophy.
Note: At this point, you;ll earn the ‘Deep Hollow Hollerers’ Achievement/Trophy.
  • Make your way to the far, left of town and speak with Germ by the Food Donkey. Agree to hang out with him. If this is your third hangout, you’ll unlock some new Diary Notes [Germ’s Spooky Grandma] and [Germ: A Good Guy] the Achievement/Trophy ‘He’s From Somewhere’.
Note: At this point, you'll earn the Achievement/Trophy ‘He’s From Somewhere’.

When you are ready to continue, speak with one of your friends to progress the story.


Ghost Investigation 2

To start the investigation we can either speak with either Gregg at the Snack Falcon, Angus at the Video Outpost Too store or Bea at the Ol’ Pickaxe. Depending on your choice, you’ll end up in one of three different places – The Graveyard with Bea, The Historical Society with Gregg or the Park with Angus.

Note: We’ll have done one of these excursions earlier and this will be the second. To do all three, which is required for the 100% Achievement/Trophy ‘Make it Last’ you will need to play through the game a second time.

When you are ready to continue, make your choice.

Option 1: The Graveyard

When you reach the Graveyard continue to the right until you reach a statue in the background that Mae will comment on. At this point Bea and Mae will have a conversation. Answer however you like when prompted to pick a dialogue option. Following the chat continue to the right and after another short conversation, Bea will walk off.

As Mae, walk back to the right and inspect the graves you can interact with. Speak tot the Gravedigger here for the Diary Note [Grave Guy]. After inspecting the third grave along the path, return to where we parted ways with Bea earlier.

After reuniting with Bea, climb the hill leading up to the right. At the top you’ll encounter a group of shadowy figures who will ask you a series of questions. The responses don’t seem to make any difference so answer the questions in any way you like. Once you are able to pass, continue down the hill and into the next area.

When you arrive, you’ll find that there is a locked gate preventing your progress. Use the slanted tombs/mausoleums in front of the gate as stepping stones to jump over the gate. On the far side, get onto the tree to the left of the gate and stand on the upper branch hanging over it. Jump up and down on this a few times to break the branch and open the gate.

Once the gate is open, make your way down the hill to the right until you reach the bottom. Here you’ll find the grave that we’ve been looking for. Following a short chat, we need to find a couple of points for interest. Walk to the left or right of the grave until you see the inspect icon above Mae’s head. Inspect all three sites.

After inspecting the sites, return to Bea for a chat. When this is finished move to the grave to here right and jump up and down in front of it three times. This will trigger a brief mini-game. Move Mae’s hand up to the black handle in the top, right of the coffin, grab it and pull it down.

After the scene, you’ll be back at home and you’ll get a new Diary Note [Little Joe’s Dang Skull].

Option 2: The Historical Society

When you reach the Historical Society building a short chat will ensue before you find yourself in the basement. Head to the right and up the stairs to reach the main floor of the building. Head past the spiral stairs and use the elevator at the far end of the floor to head up to the next floor above.

After exiting the lift, enter the first door that you come across. Run to the right until you reach the third television screen. Inspect this for a short chat. Return to the main hall and head to the right to find another elevator. We can ride this up or down. Head up first.

Upon leaving the elevator, run to the left to find another elevator, this one however is locked. Continue past the locked elevator and into the room at the far, left of the hallway. This is the map room. Head to the left, pressing the buttons as you go to reveal a map of Possum Springs on the back wall. When you reach the far end of the room, you’ll find a statue with a toolkit beneath it. Loot this for a pair of Pliers.

Exit the map room and return past the locked elevator to the previous one. This time, ride the elevator down twice to reach an office area below. Loot the desks in this room until you find a Paperclip.

With the Pliers and the Paperclip in hand, make your way back to the broken elevator. After a short scene, Gregg will get the elevator working. Ride it down to reach the basement again. Here, Gregg will now work his magic on the left-hand elevator.

Following the ride up and a brief jaunt around the attic, you’ll eventually find yourself on a fire escape. Follow Gregg down to the ground.

This will complete the investigation. After the scene, you’ll be back at home and you’ll get a new Diary Note [Weird Goat Painting].

Option 3: The Park

After arriving at the park with Angus, make your way to the left. Follow Angus up the hill, chatting as you go. When you reach the top of the hill, Angus will climb to the top of a set of stairs. Run below the stairs and grab all four of the yellow ‘helicopter boxes’ from the branches here.

Once you have rounded up the notes, return them to Angus atop the stairs for a chat.When you regain control, it will be later at night and you’ll be in a different location. Again, follow Angus to the left, chatting with him as he stops a few times. Eventually, you’ll reach the top of a cliff. After another short chat a mini-game will begin.

We need to use Mae’s hand to draw lines between stars to create constellations. There are four of these in total and after finding each of them (its not hard!), a scene will play.

For completing this activity, you’ll receive some Diary Notes [Angus is Psychic], [Constellations] and [Angus Saw Him Too].

After completing the second Ghost Investigation activity a scene will play where you’ll be back at Gregg and Angus’s place for a debrief. A short conversation will ensue after which you’ll be whisked away to another area.

When you regain control, simply run to the left stopping for chats a few times. Eventually, you’ll come to a mountaintop where a scene will play. Following the scene, you’ll be running away. Have Mae jump over the small mounds of dirt that cross your path.

Eventually the scene will go black and the chapter will end. When we regain control, Part 4: The End of Everything, Day 11 (continued) will begin.

Note: At this point, you'll earn the ‘The End’ Achievement/Trophy.

As soon as you gain control of your character, run to the right until you see a bicycle with a yellow light under it. Hold to jump on it and stay there until the door on the right opens up.The first achievement available in the game is unlocked here: You need to sit on the bike until the large metal piston slams into the machine 1000 times, which will take about 15 minutes of continuously holding. You can knock this out here or do it when you have completed the story mode. (Note, If you accidentally jump off of the bike, it's okay, it will not void or reset the counter, so if you need to rest your thumb then by all means do so). 5 guidesWhenever you're ready, run to the right and sprint through the next room without stopping.In the next room, you will see crates moving along a rail above you. When a crate begins obstructing the view of the camera, run under the shadow and proceed to a closed gate.

Mash and continue to the right.As you enter the next area, you will notice a valve on some metal pipes. Jump up to the left to climb up and interact with the valve, then run to the right to trigger a small earthquake. Around this time you should unlock a story progression achievement. 2 guidesContinue right and at the end of the path will be a trapdoor. Interact with it and continue until you see a metal see-saw with a bucket at the end.

Above you will be a guard checking a line of people. Eventually the guard will grab a person and start throwing them around, making a lot of noise and giving you a chance to sprint across.When you land on the scaffold, head to the lever on the right and interact with it 2 times so the arrow below you is pointing down.

Now turn the crank on the left until the scaffold stops moving, and then pull the lever 3 times so the arrow is pointing right, allowing you to turn the crank and continue.When you come in contact with the fence, you will knock down a portion of it, prompting a camera to come investigate. Wait for a few seconds, and the moment the camera leaves sprint to the right, drop down and climb up the next ledge to find 3 more bicycles, 2 that are occupied. Whenever it is safe to do so, jump on the second bicycle and wait there until the camera moves to your left side as far as it can go, then jump off and proceed to the right.When a sleeping guard comes into view, crouch ( ) and walk past him. As you come to a drop, fall down. 3 guidesBacktrack past the steam, and jump to the right side of the pit (past the sleeping guard). Crouch under the pipes to enter an open area guarded by a turret.

Run to the boxes outlined in orange and crouch. You should notice that staying in the shaded area covers you from fire. Wait until the turret begins to reload, then quickly run to the shaded cover on the right, crouching as soon as you get there to avoid being shot.

Crouch-walk to the right to find a valve to turn (it's safe to do so at any time, even when the turret is shooting). The valve caused a flame to erupt on the left side of the room, so wait for the turret to reload and return to the cover on the left side. While you're there, walk as far to the left that you can safely go, and the turret should eventually catch fire and explode.Continue to the right side of the area until you come to a wall.

Walk all the way against the wall and the broken turret will slam into some boards above you. Walk to the left, then back to the right to hit the boards again. Repeat this until the boards completely fall apart (you will know because the turret will stop moving with you as well). Climb up the pipe that's against the right wall, then jump up and enter the hole you made.Run into the room with the guard pointing a laser around.

There will be a broken piece of ceiling where you are, so stand on it and jump on it twice. As soon as the guard walks directly underneath you, jump a third time to break through the roof, killing him and triggering a cutscene. You will now be able to use the laser with (you put it away with ). Point the laser at the man below you and press to select him.

Now point your laser at the yellow switch on the far right side of the room and select it (again, with ) to order the man to walk there and interact with it.In the next room there's going to be a moving camera. Do not use your laser into the red cone of the cameras because they will detect you and kill you even if your physical body never entered the cone.Aim your laser into the floor below you where I'm aiming. This will prompt the man from the previous room to stand in that location (if there is an X in your aiming reticle, you are aiming at an invalid target. Try to aim directly at the floor, signalling that you want the man to stand in that spot on the floor).As the man stands there, he will eventually be spotted by the camera, which will force him to walk across the room to turn a crank. Rambo the video game wikipedia 2016. An object in the middle of the room will be raised, and as soon as the doors open you will be able to pass through to the other side of the room, though you still need to make sure the camera doesn't spot you as you enter/exit the tube.While on the other side, aim your laser at the man under you, wait for the camera to begin moving to the left, then the moment the camera isn't on him anymore select him and aim your laser at the lever on the far right side.

If you did this quickly and you're sure the camera won't see the man walking away, go ahead and select the lever to prompt the man to start moving. If you were a little slow and you notice the camera is already moving to the right towards the man again, just wait until the camera starts moving away once more and then select the lever.When you come to an elevator, aim your laser at the large yellow pad above you to move up.You will now come up on a guard with his back to you.

Crouch past him and continue crouch-walking as far to the right as you can before you walk into the view of another guard. Edge out as far as you can (there is a checkpoint right in this location so failure isn't a big deal) and you will see the previous guard walking towards you.

He will stop to pick up a yellow object on the ground, and at that moment the guard on the right will turn to the lever on the wall and walk towards it. The moment the guard turns to the right, begin crouch-walking to the right and hug the gate that is being raised until you can pass under it (if you're too early or late, you'll be spotted).Ride the next elevator down and continue to the right until you come to another person turning a crank. Select him and run to the right to enter a new room. Select the crank under you (it's the yellow light to the right, the left light is a movie projector) and the man will come to turn it.

When he is done turning, select the projector that moved along the track and the man will turn it on. This will cause a guard at the far right of the room to eventually turn around and start watching the movie.

Crouch-walk to the right until you drop down, and continue crouch-walking right until you come to a wall that stops you. Climb the wall, enter the elevator and ride it down.In the next room, aim the laser at the man on the second bicycle and (whenever it's safe) select him and order him onto the first bike. Run to the second bike and jump on it when you can, and when the camera moves to the left to scan the first bike, hop off and run to the right.There is a yellow platform on the far right of this room. You need to select the men on the third and fourth bikes and order them to stand as far to the right on that platform as they can. This will open up a trapdoor you can crouch under (if it doesn't open up, move both men further to the right).In the next room is a man on a bicycle that is causing objects to move along a rail at the top of the room. On the floor above you will be a hole that you can aim your laser up through.

There is a shiny metal pipe that reflects your laser, so walk to the right, aiming your laser through the hole to the left until the reflected laser hits the man. Select him, but don't do anything else for the moment. Stand to the left side of the hole now, and reflect your laser off the pipe to aim at a lever, but don't select it yet. Eventually another shiny metal pipe will move along the rail above to a gap between the two red fans (it is circled in the previous picture). As soon as the pipe is in the open between the two vents, select the lever so the man jumps off the bicycle, stopping the pipe on the rail from moving. You need this pipe to activate the next lever, so if the pipe doesn't stop properly then after the man pulls the lever, order him back onto the bicycle and try again, only this time simply ordering him to stand somewhere on the ground.

Pulling each lever will cause the rotating vents on your floor to close up, allowing you to proceed to the right. Jump over the pit and crouch through the hole.In this next area, run all the way to the left edge to avoid being crushed. Now you want to run to the right side, but not against the edge, make sure you aren't standing beneath the two blades above. Now run to the left edge again, and eventually some pipes will appear on the right. The moment the wall of flame in front of you passes beneath the pipes, you want to run and leap to the right and climb up those pipes.

Jump up again and continue around the corner.Continue platforming along the pipes and there will be an earthquake. Soon after that you will see the end of the pipe coming.

As you approach the edge, the pipe will break beneath you, causing you to slide. Simply jump before it's too late to land on a bed suspended on the rightmost wall. Climb up and pull the lever to continue to another platforming section.After running along a satellite dish, you will come to an elevator. Ride it down and aim your laser at the yellow light above the door on the right to raise the door until there's another earthquake. Enter the elevator again and ride it up, then jump across to the right onto the small platform with the laser machine on it. Hold and aim the laser machine at the light to open the door all the way, then continue to the right.In the next area, drop down twice and crouch. Wait for the guard to turn and begin walking away and follow him to the right until you come to the red machine.

Interact with the red machine, then run to the left and open the trap door on the ground immediately left of the computer (indicated by the yellow light). Drop down and run to the middle of the room, but don't walk too far to the right because the guard is going to walk back to the left and he will spot you through the grate above you (that the laser is shooting through). As soon as the guard walks over you, interact with the laser machine to your right and quickly aim it at the yellow sensor above the door on the right wall. The guard will walk over to investigate, so hide to the left again until he leaves to turn the alarm off. The moment he begins to walk to the left, run right, open the second trapdoor, climb out and sprint out of the open doorway before the guard gets a chance to shut the alarm off.In this room will be a secret trapdoor that should be visible as a slight indention in the floor, kick it open ( ) and drop down. Run to the right and jump across the gap to see steam below you.

Wait for it to stop flowing twice and drop down, then follow the path all the way to the left to find a hidden achievement room. 3 guidesBacktrack all the way out of the trapdoor and exit the room on the right.Run all the way to the right and drop down to the small ledge, then drop down again to the left.

Interact with the yellow light here to insert your laser into the laser machine, then aim the laser at the yellow sensor above the door to your immediate left. When the door opens, enter the small room and ride the bicycle. This moves a shiny metal pipe at the very top of the room. When the pipe touches the right edge of it's track (the red line), jump off the bike and interact with the laser machine to retrieve your laser from it.Climb back up to the floor above you and angle your laser off of the pipe to point at the bottom button on the elevator in the top right corner. When it begins lowering, get in and make it go down one more time. Underneath you will be a grid of lasers on a track. Wait until the lasers touch the bottom of the elevator and start moving down to prompt the elevator to move down once more.You will notice a small alcove to your left, as soon as you can drop down into the alcove and wait for the laser grid to pass up, through the elevator, and then quickly enter the elevator and proceed down one last time.There is another hidden area here.

As the elevator reaches the ground floor, run to the left and push the fence open. 4 guidesProceed to the right. Eventually you will come to a camera that is panning side to side, simply run past as it moves away. Turn the crank further ahead to raise a bridge. As you run across the third panel, the bridge will fall from beneath you so jump about halfway across the panel.Put your laser into the laser machine and aim it at the door's sensor. In the next area jump up the platform in the middle, then jump up to the pipes on the left, and jump up to the catwalk above. Interact with the laser machine and quickly point it at the door sensor on the left, then quickly run to the right and climb the ledge to avoid death.

If you didn't get the laser to point at the yellow sensor, drop down as the laser grid begins moving left and aim the laser machine again, then climb back onto the ledge on the right. As the laser grid approaches you, jump over it and sprint to the left and drop down, then enter the door on the left and retrieve your laser from the machine. Now enter the door and climb back up to the catwalk. Kill yourself on the laser to reset the room, then climb up to the laser machine and aim it at the door sensor on the right wall. Jump up the ledge, clear the laser grid, and drop down and head right.In the next room there is a laser tripwire in the middle of the room.

Simply sprint across the room to the elevator and make it go down.There is a missable achievement ahead. Make the elevator move down a second time and exit to the right. Push open a gate and run to the right to an area illuminated by a white ceiling light. The debris on the floor under this light is concealing a trapdoor, so mash while walking around under the light to find it and drop down for an achievement.

3 guidesBacktrack to the elevator and ride it up once, then run along the pipes to the right. Jump along the lights and continue to another elevator.Ride the elevator down, run right and put your glove into the laser machine. Point the laser at the door and drop down onto the large crate. Drop to the right and continue until you come to some pipes with a small ledge underneath them. Jump up to the left, then jump onto the pipes and jump across to the pipes on the right.Run along the pipes and you will come to a gap.

Jump before you get to the edge so you grab onto the ledge below the pipes. Jump across the next gap and run all the way to the left to find a laser machine to interact with. This will trigger a cutscene.At the end of the cutscene, run to the left and fall down the yellow hole in the ground.

Turn the crank on the platform you land on until the platform comes to the end of the track. Jump across and progress to the right, jumping across the various pits and avoiding swinging hammers until you come to a dead end. Turn back to the left and fall down the hole illuminated by the white light and continue right.Jump across some more pits and slide down the concrete incline, jumping across the pit.

Climb up onto a metal path and run to the left, jumping up to the path above you when you come around the corner. Continue until you come to a room with boxes that are outlined in orange.Climb over the large orange box and walk left until lights turn on. Immediately jump on top of the orange box and wait for the left wall to come close (but not touching the box, as the wall will destroy it) and jump on top of the illuminated wall. As the wall moves across the room and touches the right wall, it will retract and the floor will open up. Drop down and slide, jumping across the pit as it comes close.This metal platform will slowly fall to the right side, as it approaches the ledge to the far right, jump and climb up to the upper area. Continue right and things will fall around you.

Simply run to the right, climb and jump across the pit and continue right.Jump across the pits here until you come to a lever. As soon as you pull the lever, backtrack to the left and jump up onto the upper platform to avoid being killed.

After the first pit, the next two pits will be shrouded in darkness, so the moment your foot touches darkness jump across twice to clear it. Run back across to the right and you will be able to climb the ledge and continue.The next pits will have flames shooting from them.

Simply wait for them to retreat and jump across once, then wait again (you likely will not make both jumps in one go). Pull the lever at the end and the pits will become illuminated, with a shadow moving to the right from the first pit. Wait until the shadow blocks the light from the pit closest to you and drop down to land on a moving platform.When the platform reaches the end of the track, jump down and open the gate.

The next area is hard to help with, but basically the screen will become pitch black and you will need to listen for steam vents that will kill you. Simply turn the volume up high and walk slowly, when you hear the steam close by, stop moving until the steam ceases.

You can practice on the first steam vent, which is visible, get close to the steam without killing yourself for a control sound to listen for in the darkness.At the end, press against the grate and force it open to escape to the outside world. 2 guidesContinue to the right until you come to a large pipe with a structure over a fire. Crouch and walk forward in the shadows until you see a large mech walking. Wait for it to pass and crouch walk across the street. The mech will stop and begin walking further, you will be able to stand up and run when this happens.

When you come to the house, jump up twice, cross the house and jump onto the platform leading to the sloped roof. Slide down the roof to land on a platform. As the raft moves right, jump up onto some pipes that approach, then drop down onto the raft and run to the right as the raft comes to a stop.Continue right and eventually you will jump over a wall and come to a laser machine. Quickly put your laser into the machine (as there is a mech in the distance that is slowly walking towards you) and aim the machine at the yellow sensor to the right. This will cause a raft offscreen to begin moving towards you. Stay in the shadow as the mech looks over the area, and when the raft on the right approaches the shore remove your laser from the machine. When the mech turns and leaves (he probably did so before the raft stops), jump onto the raft to your right.Stand on the left side of the raft and aim your laser at the yellow sensor.

Cameras will start to appear, so every time a camera is approaching you, crouch in the shadows of the cockpit. Do this to pass 2 more cameras, and as soon as you're past the second run and jump onto the bar that the hanging bodies are on. As you pass this last camera, quickly drop and jump off the right side of the boat. Continue until you come to a large yellow truck with a switch on it. Pull the switch and run to the left to find a robot.You can control this robot with your laser, similar to the people in the factory. Run to the right and order the robot as close to the blue gate as you can by aiming your laser at the road in front of it and selecting with (make sure there isn't an X inside your reticle).

This will lower the platform so you can climb over it. Proceed to the right and order the robot on the next circuit board. This will raise the ball ahead of you. Stand under the raised ball and aim your laser at the platform you're standing on until you find a valid location to select (it will be towards the left edge of the screen). Select the spot and quickly jump to the right before you are crushed, then continue right.Order the robot onto the circuit board on the yellow box and jump onto the robot as the box moves up the rails. Ride to the end of the rail and drop down.When the robot drops down with you, quickly interact with it to turn it into a platform and crouch down.

A piston will come down and try to crush you, but the robot will save you. Interact with the robot to take it out of platform-mode and jump up the right wall.In the next area, you will see crates riding along a wire above you. There is a missable achievement here, so we are going to wait for about a minute or so for a specific crate to appear. This crate will have a large red top on it, and it's pretty easy to spot.

3 guidesNow we are going to walk to the right ledge and wait for another box to pass overhead. When you can, jump and hang on the crate and ride it for about a minute.You will eventually be spit out of a building. Run to the left and wait for the large yellow machine to drop down, then jump onto the right side and hang on it. This will break the machine, triggering the guard on the left to investigate. As the guard passes by the debris leaning on the rail, climb up to the top of the machine (if you're too early or late, you will be spotted).

When the guard shoos away the robot, aim your laser at it and then command it to jump on top of the machine. If you are too late, simply drop down the right side when it is safe and break the machine again.When the guard is dead, run to the right and command the robot onto the blue circuit on the right wall, then climb up the wall and proceed right.Eventually you will come to some wooden platforms with steam shooting out of pipes along the way. Aim your laser in front of the steam and select to order the robot to block the pipes.

Proceed across the platforms using this method. On the last one, make sure to stand on the right edge of the platform and order the robot across first.In the next area will be a mech shooting at birds. Run to the right of a giant metal tank (don't run past it or you will be shot) and aim your laser into the path on the right. When you are able to select with, order your robot to the spot and he will cause birds to flee the grass. When the mech turns to shoot the birds, sprint across to the tall grass.Order the robot onto the blue platform to the right and again, run across as the mech spins around. Now, you're going to need to order the robot to the left, back where you just came from. Edge to the left and aim at the ground where you previously were until you are able to select, then order your robot and sprint to the right as the mech turns around.Continue to the right until you come to some railroad tracks.

Stand to the right of the tracks and wait for a train to approach in the distance. As the train passes by you, inch as close to it as you can wait for the very last train car and mash to jump inside for and achievement. Eventually you will be kicked out of the train.

Continue to the right and as your robot follows you over a bridge it will fall into the water. Continue right until you see a crank underneath a platform. Turn this to rotate the pipe above. Continue rotating the pipe until it is connected to the pipes on the left (it will snag on the right side first, simply continue turning the crank). When the light on the pipe is yellow, climb up onto the platform overhead and then up onto the pipe, then run along it to the left to find a valve that you need to turn.Return to the crank, wait for your robot to appear and interact with it again to point the pipe above you to the right side now.

When it is connected, climb up onto it and turn the valve on the upper right corner of the screen. Quickly drop down and command your robot onto the circuit on the lower left of the pot, then jump onto the robot to tilt the pot enough to flood the fire below with water. Once it is safe, proceed to the right.As you run along a pipe in a small lake, remember to not fall in as it will kill you.When you come to a large orange block, jump onto it and order the robot to join you. When the raft falls, your objective will be to order the robot onto the rock to the far right, then after he jumps into the water order him back onto the orange raft. Doing this will slowly push you to the left side of the screen. When it is safe, jump onto the wooden ledge to the left and order the robot up with you.

Now (and you will want to do this quickly) order your robot to jump from the wooden ledge down onto the orange raft, then BEFORE it leaps you want to land on the raft first. When the robot lands, it's weight will launch the raft across to the other side.Continue through the gate and and along some railroad tracks until you climb up a small sewer canal and come to a building with a huge fire on it's opposite side.Climb up the building and stand on the far right edge to reveal a circuit you can command the robot to jump on. After that, turn the valve nearby and then drop off the left side of the building. You should see a circuit on the wall.

Walk right and press up against the circuit so it doesn't leak (continue holding right), and the fire will dissipate. Climb over the building and continue right.Drop down into the next area as you come to it and run to the crank on the right side of the area. This will move a steam valve in the background underneath a wooden platform.

You want the valve to be in the center of the platform before letting go, then run to the left of the platform and climb up (if for some reason the left side of the platform lifted up, try to climb up the right side). Command the robot to the far right edge of the platform and drop off the platform. Run to the right side of the platform and order your robot to the left side to raise your side. Jump to the right onto some pipes, then carefully jump above you to the left to climb up and turn a valve to fill the previous area with water, allowing your robot to follow. Continue to the right.You will shortly come to a small shack with a yellow box on the wall. Order the robot to stand close to the wall, interact with it to turn it into a platform, climb up on top of it and interact with the box to tear the door off (you may need to reposition the robot if you aren't able to interact with the box).

Afterwards, drop down, un-box your robot and command it onto the circuit to climb over the shack and continue right.There is a missable achievement in the upcoming area. You will come across a lever in a small booth, simply pull this lever to acquire this. 3 guidesContinue to the right for a while until you come to a large machine. To the left of the glowing red gate on the ground in the background will be a small platform with a yellow button (you walked under it to get here). Jump up here and stand on the button to open the gate. Now this next part may take a few tries, as it requires you to move somewhat quickly: Aim your laser at the silver piston (with yellow lights at the top) and command the robot to it. As the piston reaches the bottom, aim your laser at the ground at the base of the piston and get ready to command your robot down soon.

You may have noticed the claw in the background descending, as soon as it comes back up with a large stone, the moment the stone clears past the gate (and not too late), command the robot off of the piston and immediately jump off off the button to close the gate. If done properly, the stone should have dropped onto the now closed gate.Now with that done, run to the right of the area and climb up the pipes and stand on the platform just before the piston. Now (again, this needs to be done quickly), aim your laser at the piston and order the robot onto it, and then immediately jump onto the piston and across to the stone that the claw brought up. If done correctly, you should grab onto the side of the stone just as the piston reaches the ground and the claw begins to rise, allowing you to ride the stone to the exit of this area.As the stone comes to a stop, jump across to the right and land on the platform, then proceed right to unlock this achievement. 2 guidesDrop down and continue right until you come to a large crane that you need to walk under. Before doing so, order the robot to stand just before it and interact with it to turn it into a platform, then jump into the wall of the crane to grab and pull down a make-shift ledge for us to use in a moment. Now drop down, interact with the robot and proceed to the right.On the other side of the crane, you will see a scraped area on the ground where the large (menacing) wrecking ball scratches the ground.

Order your robot to this location and interact with it to turn it into a platform so it doesn't move. 3 guidesMake your way back to the surface and continue to the right. As you enter the next room, order the robot to stand on the yellow platform and interact with it to make it stay. Run to the right to find a ledge that you can jump onto and hang from. This will drop the robot into the water, so hang until you see the robot swim under you from the bottom left of the screen.You're going to need some accuracy and quickness for this next puzzle. In the back you will see a piston/platform with a yellow ring on the surface. Ordering the robot onto this is the second step, but you need to be aware of it.

In the bottom right of the screen will be a circuit with electricity arcing inside (for visibility purposes). Ordering the robot onto this circuit will cause three red lights to slowly turn on. Aim your laser at the piston while this is happening, and the moment the third light illuminates, quickly order the robot onto the piston platform.

If you miss the window of opportunity, simply wait for a moment and you will get another chance.As soon as the two lasers become blocked by the robot, push against the wall on the right and it will fall down. The moment the piston lowers, the 'bridge' will extend on the right and you can jump across and proceed.In the next area you will find a camera scrolling left and right. Stand under the roof to the left of this scene (stand closer to the left half of the roof to avoid accidental exposure, the camera will snap to your feet if you're careless) and order your robot to the middle of this area (make sure your laser isn't exposed to the camera's field of vision when you issue the command). When the robot get spotted by the camera, aim the laser past the left side of the roof you're standing under and command the robot, and it will pull the camera's attention away and clear the path forward (if the camera's red cone is even slightly still exposing the right side, you might not be able to recover).Run to the roof on the right side of the area and hug the wall on the edge, then order the robot to your feet so the camera cannot see it anymore.

When the camera loses interest, it will begin scrolling left. Quickly, as soon as it's safe to do so, order the robot to the left of the roof (aim for the edge of the shadow) and then interact with it so you can climb upon it and jump to the right. Quickly flee to the right and fall down onto the orange-rimmed crate.Run to the right and underneath the wooden platform, and as you pass under it jump up to the left and climb up.

Climb up and then jump to a third platform, and the camera will scroll with you. Jump down onto the orange-rimmed crate from before to crush it, allowing you to climb under a hole in the fence and retrieve your robot (make sure the camera isn't in a position to spot you as you interact with the robot). Run to the right when you're safe, under the platform and order your robot to block the steam. You're now free to proceed.Run until you come to a dead end with a red cog rotating behind a fence.

Aim the laser closely to the cog, and when it comes to a stop order the robot to the spot. As it get's crushed (RIP little buddy), run to the left, and as you run past the second window of the large building, jump up and to the right to climb above the window. Continue up and to the right, jump to the yellow pipe and down to a small tunnel that you will have to crouch-walk through. Drop down at the end and pull the yellow lever just past the tunnel exit. Run around to the right and aim your laser at the circuit on the far wall, and the robot (reincarnated, praise the sun) will run up and latch onto it so you can climb over.In this next area, we will collect a hidden achievement.

Drop down, and on the left wall (that you just climbed over) will be an occupied outhouse. Simply interact with the door for this missable interaction. 3 guidesRun to the right to find an intimidating laser gate. Aim your laser at the circuit in front of the gate and order the robot up, then climb up. Now aim your laser at the ground to the left and get ready to order the robot down. Before you do, keep in mind that the platform you're on will raise to a point, and then immediately lower to it's original position. You want to jump over the laser gate at the peak of the platform's height.

When you're ready, order the robot down, wait a moment and then hop over the gate.On the other side, pull the lever and then run to the right to find a boarded doorway. Aim your laser in the gap beneath the boards, command the robot there and then interact with the robot to break your way in. Continue to the right and push your way through the door.When you come to another camera, order your robot to get spotted again. When the camera is locked onto your robot, aim to the back wall of the illuminated crevice in the building (stand to the left far enough to not get spotted accidentally). Run to the right when the camera is out of the way and climb up to a platform before the laser gate. Jump up to the left, then jump up to the right to a platform with white on the surface. Aim your laser to the left of the laser gate and command the robot to this spot.

When the robot brings the camera around, use the bird nest resting on the top of it as a platform to jump to and clear the gate. On the right wall is another circuit, climb over the wall, drop down and progress forward.Eventually you will come to a bus that pulls away as you arrive. Wait on the corner of this intersection and soon there will be another bus. As it drives past you, jump onto the middle door and hang on to proceed through this camera checkpoint. You will now be greeted with a cutscene.When you spawn, push to the left and to the right to swing until you fall down onto the ground to the right. For the rest of the game you will walk with a limp from your fall. Simply walk to the right, around a corner and stop at the base of a small staircase (there will be a fire and a red soviet flag illuminated by a spotlight).

Wait here until you see a camera coming from a doorway on the left. As the camera slowly passes, walk underneath it and follow it to the right.Soon you will come to a large camera cone. Use the shadow of the camera that you've been following as a shield from the cone. Immediately after the cone will be some pipes to jump onto. Climb up and catch up to the moving camera and jump onto the back of it and hang until you approach a laser gate.

Before the camera passes through the gate, drop down to the platform below and continue to the right.As you go down some stairs and enter a furnace room, you will see a lever to pull. After that, walk underneath the pile of debris. A pile will grow, and when the debris ceases to fall, climb to the peak of the pile and jump to the right.Progress to the right and through a room of coffins and, soon, corpses (looks like that wasn't debris falling after all.).

Proceed to find another camera, and as it nears you interact with an empty coffin to pass as a victim of Communism. As the cone passes by you (be careful as it sways a bit, so to be safe just wait for a moment after it passes), climb out and make a break for the door on the right.If you are playing on Xbox (which is likely considering who I've written this walkthrough for), you will unlock your final achievement here (assuming you completed Working Class Hero at the beginning of the game, if not then simply start a new game at your leisure).

A bit anticlimactic, but I will carry on with the walkthrough to the end (which isn't far) for those who want to see the journey through (or are playing on Playstation, as they have another trophy). 2 guidesPush through the door and proceed to the right and continue through another door, then walk through the crowded scene until you see a mech in the middle of the gathering.

Interact with the mech to enter it, and then push through the crowd to the right and slam against the wall. Do this repeatedly until the wall gives way and you free the civilians from the tyrannical regime they suffer from.In the next area, which is simply the credits of the game, run to the right to be treated with many pictures and thanks from the Developers.Congratulations on your completion, and I hope I helped make it as painless as possible!