Command And Conquer Renegade Mods

. Command and Conquer: Renegade.The classic Command and Conquer franchise have been associated with real time strategy ever since Tiberian Dawn came out in 1995. Almost from the very beginning, however, Westwood Studios had plans to expand the saga into other niches and genres.

C&C Tiberium Crystal War 1.11 (Beta) Mod Posted about 8 years ago; 30 downloads; The Tiberium Crystal War takes place on the Renegade W3D engine and features units, structures and sounds from Command and Conquer 3 and is free to play. This a small gameplay video showing the new C&C Reborn. It's a really awesome mod as we can feel TS inside:).

But while this infamously backfired with the launch and reception of the online multiplayer Sole Survivor, it wouldn’t be the last time the original developers toyed with making a different kind of offshoot.As early as July 1997 (around the same time that Sole Survivor was being worked on), Westwood was experimenting on 3D models and environments for a PlayStation 1 project titled Command and Conquer – Commando. Little else is known about that abandoned project, save for a “Pre-Milestone 1” tech demo discovered and publicly released in 2014; said demo contained three completed models – a test model, the titular Commando and a fully-rendered Nod Flame Tank – a player test, terrain test and a “Jogging Around Atlanta” level. Although a deceptively small and forgotten piece of trivia at a glance, the concept of a three-dimensional non-RTS game set in the Tiberium universe didn’t fade away.

Instead, the Commando idea became the seed for what came to be known as Command and Conquer: Renegade. After multiple delays (with an early trailer released in 2000), it finally reached shelves on February 26, 2002 for PC.

Critics and long-time fans alike were taken aback by how this first-person/third-person shooter spinoff seemed out of left field compared to entries that came before and after it. While it wasn’t able to fully take the genre by storm when it was launched, its legacy and especially its multiplayer continue to endure long after the hype had died down.Rather than continuing on from where Tiberian Sun or Firestorm left off, Renegade instead revisits the First Tiberium War seen in the very first game. Right in the thick of the action is Col. Nick “Havoc” Parker, a gung-ho commando working for the Global Defense Initiative. A former member of the notorious special operations outfit “Dead-6,” he’s not one to follow orders (to General Adam Locke’s chagrin), but nonetheless is still known for getting the job done. But on one mission to track down a hidden Nod base, he stumbles upon a piece of intel involving the elusive Black Hand. A chain of events is set off, leading to him being tasked, alongside his former “Dead-6” teammates, with rescuing top experts that had gone mission (including Dr.

Ignatio Mobius and his daughter). What should have been a straightforward if dangerous assignment, however, soon turns in a frantic race against time to stop the Brotherhood and Kane from unleashing the “Project ReGenesis” upon the world.The gameplay is, at a glance, a massive if not jarring departure from what gamers would expect. Whether in first-person or third-person (which can be switched on the fly), Renegade is an unapologetic arcade shooter and plays much like others out at the time, complete with ammo and armor packs that can be picked up. There are up to 18 weapons at your disposal – these can range from conventional pistols and automatic rifles to miniguns, rocket launchers and experimental weapons (like laser rifles) – most of which can be collected in single-player.

Meanwhile, though you could only aim down sights for certain guns (such as sniper rifles), targeting enemies in range is generally as straightforward as firing at their general direction.A closer look at the mechanics, however, reveals a number of unique touches are recognizably Command and Conquer. The weapon damage and armor system are functionally similar to the broad rock-paper-scissor dynamics in the RTS games; a Raptor automatic rifle can easily handle basic enemies, for instance, but is less than useful when dealing with tanks or heavy infantry. On top of how each single character and destructible structure have their own respective hitpoints – much like the main entries, foes and friendlies alike have these visibly displayed (similarly to the originals) when pointed at – the myriad vehicles seen in-game can also be taken and driven/piloted, including those from the enemy; while by no means the first one to have such a feature, it’s reminiscent of Codemasters’ Operation Flashpoint and notably predates similar mechanics in DICE’s Battlefield 1942 by only a few months. These touches go far in giving the action a distinct flavor that manages to evoke classics like Tiberian Dawn despite superficially being distant from them.The single-player campaign (comprised of 12 missions) tries to capture the spirit of the games, which manages to succeed to a point.

Playing as Havoc, you’re thrown right into the First Tiberium War as you stop Kane’s insidious scheme, culminating in action movie-style climax in Egypt. Along the way, you’re treated to a variety of environments and game styles (ranging from stealth sections to full-blown setpiece sequences), more often than not in the same mission. One moment, your character’s going behind enemy lines in a Nod-occupied settlement, the next there’s a vehicular segment where you’re blasting every single enemy; a side-effect of this. The objectives, meanwhile – which include rescuing scientists, hacking into enemy facilities and taking out specific targets only – are also varied enough that they don’t get stale, with optional secondary and tertiary ones that help make each level easier; on top of adding a degree of replayability, these also force you to not be complacent.Granted, the script and plot may not be the best in the franchise, with certain one-liners, such as “I have interest in conflict” coming off too on the nose, given the otherwise serious setting.

But even with the lack of FMVs of any kind as with classic titles (with CG cutscenes largely rendered with the in-game engine), the delivery is still solid enough to make you invested in the cast and what’s at stake. Battlestar galactica game pc. Whether it’s new characters like GDI Gen.

Adam Locke (David Lodge), Dr. Sydney Mobius (Leigh Allyn Baker), Black Hand Gen. Gideon Raveshaw (Rodger Bumpass) and Nod mercenary Sakura (Mari Weiss), or more familiar faces like Dr. Ignatio Mobius (Rene Auberjonois) and Kane himself (Joseph Kucan), the solid quality of the performances make playing through the campaign more entertaining than they’d otherwise be. Which isn’t getting to Havoc (Wally Wingert), whose memorably no-nonsense and gung-ho attitude do grow more endearing.

That you get to do many of the things seen in the cutscenes (even call in an Ion Cannon strike) further adds to the experience.There are also more than a few references to various entries in the Tiberium universe, which give a sense of continuity. One early mission cutscene, for instance segues from what seems to be a gameplay clip taken from Tiberian Dawn into a 3D-rendered version of the same battlefield depicted in said clip.

Over the course of the campaign, meanwhile, you may notice that some of the quips and one-liners coming out of not just Havoc’s mouths but others are either call-backs to the 1995 game or lifted straight from it (such as “Big tough guy!”); towards the end, you even encounter a studio heavily implied to be where Kane orchestrated much of his anti-GDI propaganda in the original’s FMVs. There are also elements foreshadowing the events of Tiberian Sun set decades later. These are particularly evident in how the Black Hand’s earlier incarnation is fleshed out, some of the results of “Project ReGenesis” being reminiscent of both the Forgotten mutants and Nod’s “Divination” plan, the introduction experimental laser guns, and even the existence of a proto-CABAL. Rather than being seemingly out of place or forced, however, these nods and touches for the most part blend well with the game’s tone, as well as the general time period depicted.Indeed, Renegade goes far to recreate the same atmosphere and feel of the classics, with considerable success.

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Part of this has to do with the game also being the first one, technically speaking, to have 3D graphics right from the get-go ( Generals being the first proper RTS entry to make the leap). Utilizing the “W3D” engine, which would be further refined into the SAGE engine not long after, just about everything seen back in Tiberian Dawn – from GDI’s Mammoth Tanks and ORCAs, to Nod’s Flame Tanks and Stealth Tanks – is fully rendered with significantly more detail, color and flourish that what were possible in 1995; that the vehicles available are not only controllable but even function almost as though they’re lifted wholesale from the originals (such as the aforementioned Mammoth Tanks being absurdly powerful) further adds to the immersion. This isn’t to ignore the myriad environments seen (from lush forests and deserts to landscapes slowly being transformed by Tiberium) explosions and plentiful effects on-screen (from rocket contrails to lasers), which both highlight arcade-esque spectacle and make the larger-scale carnage seen previously look even more intense; also impressive is how everything is loaded in before a match or level starts, as opposed to loading in as you play along. The soundtrack, meanwhile (done by Frank Klepacki) is suitably intense with its blend of techno and rock music, though with some ominous undertones foreshadowing the bleak conditions further down the timeline; “Stomp” in particular, one of the more memorable tracks, was originally made for Tiberian Sun but truly encapsulates the tone of the setting perfectly.Renegade’s greatest claim to fame, though, would have to be its multiplayer, which is rather unique for its time.

Known simply as “ Command and Conquer Mode,” it can be best described as a mix of FPS and RTS elements. Players are split into two teams representing GDI and Nod, with at least eight people each, the victor determined by either having the most points or destroying the enemy base.

While the actual matches take place in large maps that resemble a somewhat condensed version of a battlefield straight out of Tiberian Dawn. Said bases are fully functional rather than being purely cosmetic; in addition to having faction-specific structures, even come with defenses that prevent quick spawn camping, such as anti-air turrets and the Obelisk of Light.