Die Hard Trilogy Kill Count

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Die Hard Trilogy is an action-packed video game for the PlayStation based on the Die Hard movie trilogy. It has you playing Bruce Willis' John McClane character who has to eliminate Terrorists. DHT is three games in one. This is a list of deaths confirmed to have happened during the Die Hard movies covered by each.

Most supposedly tension-relieving devices actually rarely do what they claim: sit bursting a sheet of bubble-wrap and you can find yourself getting more and more pent-up. as the need to shred every single one becomes an obsession, and the release in bursting them proves to be inadequate. It's the same with those bizarre odd-shaped rubber squeezy things - you just get really tense, as you squeeze and squeeze, until so many veins arc standing out in your forehead it looks like a three-dimensional model of the Amazon basin.

On the other hand, taking a pretend gun and shooting the crap out of thousands of pretend baddies is a cathartic experience that could only be matched by stacking Noel Edmonds, Jim Davidson and Richard Madeley horizontally on top of each other and stamping the face of each one into the head of the one beneath.

Die Hard

Die Hard Trilogy, much-loved on the PlayStation, offers you three potentially cathartic experiences. Die Hard is a third-person viewed shoot 'em up. Just like in the film, you're trapped in an office block in a grimy vest, with a bunch of foreigners who plan to steal millions of dollars from the security vaults while pretending to be terrorists. Unlike the film, there are approximately six million of them, you have limitless ammunition, and you have to work through one of the 2o-odd levels at a time. Basically, you shoot every terrorist on each level and try to free all the hostages, who then make their way to the exit. Each one that gets out alive brings bonus points; shooting them because you don't like the way they walk loses you points. Once everyone's accounted for. the bomb on each level counts down and you have 30 seconds to remember where the exit is before the bomb goes olT. Given that many of the levels are extremely complicated, and there are often a number of possible exits, this can be frustrating.

To help you. there's a small radar view. Each level also has a number of power-ups: larger guns; stun-, smoke-and high-explosive grenades; protective clothing and various foodstuffs (which provoke a burp that sound like there's a bull sea-lion in the room). There are bonus levels, where you have, for example, to dash about on the roof, escorting hostages to a helicopter. There are also bonuses on normal levels, such as if you manage to take out a terrorist using a human shield without harming the shield, you'll get a bonus life.

The terrorists can be intelligent, splitting up to enter a room by two different doors. But they also don't 'see' you if you hide, or they're facing another direction, so there's room for a bit of tactics. Mostly you'll find yourself hiding behind scenery, and popping out to shoot people in the back of the head. Of the three games, this looks least like the psx version; for some reason, you can't seem to see as far ahead of you as you can in the original - obviously something of a handicap in a game of this sort. This is difficult to explain. It may just be me. But I went back and checked the psx version and it definitely seemed more 'roomy'.

Die Harder

The second game takes the form of a first-person viewed shoot 'em up on rails, a la Virtua Cop. Except unlike in most games of this sort, you can shoot anything and bits fly off it or it explodes - from the cop cruisers in the airport carpark, to the shop frontages around the check-in area, to the bits sticking out of the runway buildings - everything that's there can be shot. That goes for people, too - terrorists are fair game, of course, but cops and passing tourists aren't. But let's face it, if you're stuck behind a counter with a gunman who keeps jumping up to take pot-shots at trigger-happy McClane, and you're stupid enough to alternate with him by jumping up, waving your arms and shouting, you deserve to die. Who'd want your genes anyway? I don't know why that nice Mr McClane even bothers to shout an apologetic, Sorry, pal.. I Again, there are power-ups: shoot the right stuff and you'll be unleashing terrible devastation with Cexplosive shotguns', rocket launchers and any number of machineguns. You could certainly argue that there are elements which are too over the top, though. Shoot someone from close-up and they disappear completely in an explosion of blood. It's supposed to be cartoon violence, but the game's so obviously set in the real world that it might be a little unsettling for some. At least in Virtue! Cop they content themselves with having polygons slumping to the floor. If none of this bothers you, though, you'll find it probably ranks highest on the release-of-tensionometer.

Die Hard With A Vengeance

The third game throws logic aside and has you taking to the streets in a series of automobiles for an interesting new take on the driving game. Basically, you're in a race against time, and you'll find yourself screaming round the streets like a Post Office delivery driver, Cde-fusing' bombs by running over them so that they.. well, explode. (I don't think you're supposed to think too much about this bit.) As you hurtle about, following the on-screen indicators to each bomb's location, you'll invariably run pedestrians over (there seems to be a high suicide rate in this city) and again, there's a dubiously humorous element of windscreen wipers removing the gore from your car every time a bystander gets launched skywards from the bonnet. And again, there are power-ups: turbo boosts, extra time icons, launcher icons (for spectacular jumping short-cuts, and so on). The car handles well once you're used to the extra buttons presses for 90 degrees and 180 degrees turns, and it's very fast paced - especially the car-chase bits.

In fact the whole package is pretty good: as long as you have a 3D accelerator card. Without one, you have the choice of reasonable-looking graphics moving at the speed of a holiday slide show, or fast-moving graphics that look like a test for colour-blindness (except that it's harder to pick out the figures).

Die Hard is probably the weakest of the three, but is still playable enough. And while each is also repetitive in itself, you can switch between styles of gameplay when you're bored. Even as a standalone Virtua Cop-style shooter, Die Harder would be the best on the pc. And Die Hard With A Vengeance, despite its absurd premise, isn't bad. So if you can live with the gore, and you have a 3D card, get out there and start releasing some tension.