Legacy Of Kain Defiance Wallpapers
Legacy of Kain: Defiance Widescreen Patch is a mod for Legacy of Kain: Defiance, created by nemesis2000.
Legacy of Kain Defiance Wallpaper. Looking for the best Legacy of Kain Defiance Wallpaper? We've got 42+ great wallpaper images hand-picked by our users. Feel free to send us your own wallpaper and we will consider adding it to appropriate category. Download, share and comment wallpapers you like. Platforms: PC, PS2, PS3, PSP, Xbox, X360, Wii, DS, GameCube, GBA. WQHD (2560x1440) and Full HD (1920x1080) resolution quality. Submit wallpapers Sitemap Privacy.
Description:
It’s small but usefull mod that allows you to manualny set the game’s resolution. This includes widescreen and high resolution, that aren’t supported by default.
Installation Instructions
1. Unpack Front mission 4 weapons.
2. Edit sr3.ini
3. Enjoy
Report problems with download to [email protected]
Name | Type | Size | Date | Total | 7 days |
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Legacy of Kain: Defiance - Legacy of Kain: Defiance Widescreen Fix v.1.1.0.0 | mod | 57.8 KB | 11/16/2019 | 1.1K | 22 |
Legacy of Kain: Defiance - v.1.1 US unofficial | patch | 2.2 MB | 2/13/2004 | 3.9K | 8 |
The series logo as of Legacy of Kain: Defiance(1996–97)(1999–2004)Crystal Dynamics (1996–97)(1999–2009)(2009–)Creator(s)Platform(s),First releaseNovember 1, 1996Latest releaseNovember 11, 2003Legacy of Kain is a series of video games primarily developed by and published by (formerly ). The first title, was created by in association with Crystal Dynamics, but, after a legal battle, Crystal Dynamics retained the rights to the game's intellectual property, and continued its story with four sequels. To date, five games comprise the series, all initially developed for and later ported to. Focusing on the character of, a, each title features, exploration and puzzle-solving, with some elements.The series takes place in the of Nosgoth—a —and revolves around Kain's quest to defy his and restore balance to the world.
Introduced another antihero,; the adventures of both characters culminate in. Themes of, morality, redemption and the recur in the storyline, which was inspired by,. The Legacy of Kain games have enjoyed critical success, particularly receiving praise for high-quality voice acting, narrative, and visuals, and, as a whole, had sold over 3.5 million copies by 2007.Since 2017, the Legacy of Kain series has been available for external developers to license through the service. Series director described the Pillars of Nosgoth (above: in concept art, center: in Blood Omen, below: in Defiance) as 'the mythological and geographical hub' of the five games.was created by under the direction of, with assistance from publisher, and was released in 1996 on the. In 1997, it was ported to. Dyack conceived the ' project' under the title The Pillars of Nosgoth in 1993, and Crystal Dynamics producer Lyle Hall chose this fantasy concept over two other proposals (one of which was ). Pursued in hopes of bringing a strong narrative and artistic cinema to consoles, it was built as 'a game which adults would want to play', featuring an unconventional hero and gameplay that demanded thought as well as reflexes.
Developed as a with elements, it debuted to positive critical and commercial reception. Selling points included its 50+ hour length and the wide array of items and abilities the player character commands.
Blood Omen introduces Nosgoth, a designed with novel-like complexity, and gives the player control of, a newly resurrected seeking revenge against his murderers and a cure for his vampiric curse.was released in 1999 for the PlayStation and Microsoft Windows, and was ported to the in 2000. It originated as an independent concept inspired by Biblical themes called Shifter, devised by Crystal Dynamics' and Seth Carus, but, at the request of company executives, was integrated into the Legacy of Kain universe in pre-production.
Hennig, the game's director, likened the technological advance from Blood Omen to Soul Reaver to the evolution of series from the to the —bringing the franchise into while maintaining a similar style. Soul Reaver was hailed as a technical achievement for its -shifting gameplay mechanics and its data-streaming game engine, which eliminated the loading pauses that were prevalent in PlayStation-era games. It was a commercial and critical success, selling 1.5 million units worldwide, but the strong reactions of players to its impelled the developers to allay concerns that it was released unfinished. The game elaborates on one of the two endings to Blood Omen, taking place in Nosgoth's dark future where Kain rules an empire of vampires, and introduces a new, his lieutenant, who is executed by Kain and resurrected to exact revenge on his brothers and master.had an accelerated development cycle and was released after two years, despite a switch to early in the project.
It was initially targeted for release in late 2000 on the PlayStation and Dreamcast, but was reworked and released in 2001 as a PlayStation 2 exclusive, and was ported to Microsoft Windows later that year. The developers' goal was to retain the elements that made its predecessor successful, but they decided to eschew the 'complete a, fight a ' flow of the previous game in favor of a more narrative-driven approach. The plot serves as a direct sequel to Soul Reaver, picking up immediately after its ending. The player controls Raziel as he uncovers the mysteries surrounding Nosgoth's distant past and his own destiny. Meanwhile, Kain attempts to subvert and restore the world by manipulating history. While Soul Reaver was still in development, Crystal Dynamics initiated another project—a successor to Blood Omen—and when the Soul Reaver team had started work on their follow-up in late 1999, two Legacy of Kain games were in simultaneous development.' S 'creative seeds were sown' in 1999, and the finished product was released in 2002, six months after Soul Reaver 2, for the PlayStation 2, Microsoft Windows.
It was not produced with the involvement of the Soul Reaver crew, instead being created by a new team at Crystal Dynamics under the direction of. A key point of focus for the developers was the main character, Kain; Crystal Dynamics had 'a huge investment in Kain as a character'. Shifting the focus of gameplay towards action, gore and combat instead of puzzle-solving, it retains several of the qualities which made the previous games popular, but was criticized for lacking innovation. Despite middling critical reception, it was released on four platforms and sold well. The setting, an enormous city, is a departure for the series. The story picks up after the ending of Soul Reaver 2—players control a younger Kain after an unsuccessful campaign to conquer Nosgoth, as he is opposed by traitorous vampires and a new enemy., the most recent entry in the series, was released in 2003 on the PlayStation 2, Xbox and Microsoft Windows.
First conceptualized as Soul Reaver 3, it represented a combined effort from the Soul Reaver 2 and Blood Omen 2 teams to consolidate and re-balance the storytelling, puzzle-solving and combat aspects of its predecessors, fusing elements from the two sub-series into one game. They chose a new title under the Legacy of Kain banner to reflect this new focus. The player alternates between control of Raziel and the Soul Reaver 2 incarnation of Kain in each of the game's chapters, under the premise that only one of the two will survive—emphasis was placed on cinematic presentation. The story concludes on a hopeful note, but without full resolution; during production, Hennig departed Crystal Dynamics to work for, and Defiance did not meet Eidos' sales expectations. Following its release, Eidos placed the series on hold. Former Eidos North America CEO Bill Gardner and Eidos Life President expressed interest in reviving the franchise, but Crystal Dynamics stated that they were not working on a continuation., a game, was confirmed by Square Enix London Studios community manager George Kelion to be in development in June 2013, in response to a series of and resultant speculation. According to Kelion, it was to be set in the same universe as previous Legacy of Kain titles, but would not be 'a traditional or even LoK experience'.
The game was intended to be viewed as 'very much on a separate branch to both the Soul Reaver and Blood Omen series', and Crystal Dynamics were not involved in its development. Kelion stated that Nosgoth would be more formally announced and revealed at a future date, sometime beyond the. However Nosgoth was never officially released, but began open beta in January 2015.
The game officially shut down its servers on May 31, 2016.Overview Common elements The Legacy of Kain games fall into the action-adventure genre, utilizing a balance of action, puzzle-solving and exploration. Starting from Soul Reaver, the series also features elements from a 3D,.
Whereas Blood Omen and Soul Reaver employ an open world system in the style of The Legend of Zelda or, the latter three games are divided into chapters, and are more linear in progression. As the player solves pivotal puzzles or defeats bosses, they receive new weapons and abilities, such as,. The main character's health constantly declines in each game—Kain must consume blood to sustain his strength, whereas Raziel requires —prompting combat, which focuses on techniques, and allows the player to kill and feed from enemies.Blood Omen 2 and Defiance include systems, and in the Soul Reaver games and Defiance, the player must shift between the material and spectral planes of existence to progress – both realms have unique, geometry and enemies. The Soul Reaver sword, a recurring ultimate weapon and soul-devouring blade inhabited by a ravenous entity, appears in all five titles. Dialogue in the series is florid and in style, inspired by such as, and, and each game was scripted in the manner of a, with, and interspersing gameplay.
During Blood Omen's production, Silicon Knights hired to deliver voice talent, a precedent which Crystal Dynamics continued in successive games.and voice protagonists Kain and Raziel respectively. Supporting cast members include as, as, as, and as. Played in Blood Omen, and returned as in subsequent games; in Defiance, Mortanius was recast as. And provided voice direction from Soul Reaver and onward. The developers coordinated the actors by ensuring they were involved as collaborators, recording their dialogue together rather than in isolation, and thus established techniques which would later carry over to Naughty Dog's series. Raziel (left) and Kain (right) as they appear in Legacy of Kain: Defiance.
Both are armed with the Soul Reaver sword.The health of the land of Nosgoth is inextricably tied to nine edifices known as the Pillars of Nosgoth. The Pillars are preserved by an of known as the, each of whom serves as the guardian of an individual Pillar. When a guardian dies, a new one is born to take their place. In the of Blood Omen, Ariel, the guardian of balance, is killed, and the resulting chain of events leads to the spiritual corruption of the Pillars and their guardians. Thirty years later, Kain, a young nobleman, is murdered by brigands, and resurrected as a vampire by a, Mortanius. Directed by Mortanius and the specter of Ariel, he tracks down and kills the guardians in hopes of attaining revenge and a cure to his vampirism, but slowly begins to embrace his new powers. While hunting Moebius, the guardian of time, he defies the advice of Vorador (a senior vampire), and travels back in time.
Using the Soul Reaver, he prevents from coming to power, but the which this causes results in a new timeline where Nosgoth's humans have hunted the vampires to extinction. Kain discovers that Mortanius — the guardian of death —orchestrated his murder to purge the Circle and kills all but one of the remaining guardians.
After killing Mortanius, Kain encounters the malevolent being known as who orchestrated the murder of Ariel (by possessing Mortanius) and the entire affair in Nosgoth so that he could establish own reign. After killing The Dark Entity, Kain realizes that he himself is the final corrupt guardian, born as Ariel's successor, and is left to decide between sacrificing himself to restore the world (but destroying the vampire race), or ruling Nosgoth in its damnation.
Soul Reaver establishes that Kain, disgusted by the humans' machinations, chose the latter option and embraced vampirism as a blessing. He raised a cadre of vampire lieutenants to conquer Nosgoth's human kingdoms, establishing an all-powerful empire under his control while the land decays.1500 years after the events of Blood Omen, Raziel, his first-born son, transgresses against Kain, and is consequently executed.
A -like entity known as The Elder God resurrects Raziel, who quickly confronts Kain. Kain strikes Raziel with the Reaver, but it shatters against him, and the captive spirit formerly within the blade binds itself to Raziel's arm.
Raziel murders his lieutenant brethren, and discovers that Kain resurrected them all from the corpses of the, an ancient vampire-hunting spiritual brotherhood. Infuriated at this revelation, he pursues Kain to Moebius's long-abandoned time machine, and Kain lures him into the past. In Soul Reaver 2, Raziel conspires with Moebius to destroy Kain, but—after realizing that Kain wishes to restore the Pillars, and learning that Moebius secretly serves The Elder God —his lust for vengeance is tempered by a higher quest for enlightenment and freedom from the ensnarement of predestination.
On advice from Vorador, he seeks Janos Audron, an infamous, long-dead vampire who holds the key to his destiny. Raziel assists Kain in triggering another paradox which changes Kain's fate, prolonging his life, and travels Nosgoth's history. Beginning to unearth the secrets of his past, he briefly meets with Janos in the era of the Sarafan, but realizes that his own, human former self murdered the ancient vampire. He slaughters the Sarafan lieutenants, and murders his former self, becoming the catalyst of Kain's future empire and his own history. In a final epiphany, he discovers that he is the ravenous spirit destined to become imprisoned in the Reaver—that the cycle of his destiny will never end. At the last minute, Kain saves Raziel from this fate and takes the empty Reaver, but the paradox that this causes changes history for the worse.Soul Reaver 2, Blood Omen 2 and Defiance expand the backstory of the series.
Initially, alongside the humans, two other major races existed in Nosgoth's distant past: the ancient vampires and the. The Vampires exalted the spiritual and the, whereas the Hylden were technologically inclined beings. Though the vampires worshiped The Elder God, the Hylden rejected his doctrine, and the vampires declared war in response to this blasphemy. Using incredible magic, the vampires erected the Pillars, banishing the Hylden into another dimension, and forged the Reaver as a safeguard.
The Hylden retaliated by afflicting the vampires with a blood curse, which transformed them into immortal, sterile predators of humankind. Divorced from the wheel of fate and their god, many vampires turned to suicide, and as their race died out, the humans of Nosgoth seized control of the Pillars. Over the centuries, the Hylden strained against the barriers of their prison, seeking to topple the Pillars. Kain's spiritual corruption hinders him from realizing his role as the balance guardian—he seeks to somehow resolve the dilemma he faced at the end of Blood Omen by both restoring the Pillars and returning them to vampire rule. Raziel's execution was necessitated—his unique, cyclic destiny affords him free will, enabling Kain to create paradoxes and defy history.
Blood Omen 2 pursues a younger Kain in the altered timeline created at the end of Soul Reaver 2, depicting his war against the leader of the Hylden. Eventually, Kain kills, and departs, to eventually establish his empire from Soul Reaver.Defiance covers earlier points in the same timeline, directly after Soul Reaver 2.
Kain and Raziel each discover evidence that the ancient vampires and Hylden had prophesied two champions—one representing each race—who would decide the fate of Nosgoth. Whereas Raziel is bent on resurrecting Janos to escape his destiny, Kain strives to stop him, and the two are drawn into battle.
Raziel learns from Mortanius that Kain was raised using Janos' heart, and rips this from Kain's chest in their last battle, ostensibly killing his former master. Though disillusioned, Raziel resurrects Janos, who guides him to a final trial. Though he succeeds, receiving spiritual powers, Raziel witnesses the collapse of the Pillars. The resulting breach enables The Hylden Lord to possess Janos (facilitating his invasion in Blood Omen 2), and Raziel is defeated in the ensuing battle, trapped by The Elder God.
He concludes that the Elder, sustained by the souls of Nosgoth, is the ultimate cause of all the conflict and strife throughout history, and realizes that he, himself, was both the Vampiric and Hylden champions; Kain was neither. His free will, and his destiny to enter the Reaver (consuming himself), ensures that neither champion can win. Later, Kain miraculously awakes, despite the loss of his heart. He encounters Raziel, and they reconcile; Raziel enters the Reaver willingly, but first uses his spiritual powers to cleanse Kain of the corruption he had inherited at birth as a member of the Circle of Nine. Thus healed, Kain is able to perceive The Elder God for the first time. They skirmish briefly, and Kain wounds the Elder with the Reaver, but is unable to destroy him.
As he looks out over Nosgoth, Kain contemplates Raziel's sacrifice, and the first bitter taste of hope it has given him. Themes Each of the Legacy of Kain games concerns distinct themes and dilemmas, but their overarching philosophical topic involves and man's struggle for free will. Blood Omen was intended to ask 'what is evil? Perhaps it is merely a perspective', and to 'address morals, evil and good, propaganda and fate in ways that have never been explored in a computer game before'.
Other latent issues included trust, manipulation and betrayal, which carried over into Crystal Dynamics' sequels. In Soul Reaver and Soul Reaver 2, Amy Hennig identified 'the question of free will in a universe apparently ruled by fate' as the core of the story., in which 'the material world is an illusion, a lie perpetrated by a false and malignant god whose aim is to keep the human soul in darkness and ignorance' and the hero's goal is 'knowledge, enlightenment, and the exposure of the truth', helped to formulate Raziel's arc. Themes of despair, hope and illumination in the works of and influenced the story.The developers also attempted to subvert the and other within literature and gaming. Silicon Knights conceptualized Kain, a vampire antihero inspired by 's, as an atypical 'gray' protagonist, neither good nor evil, despite being advised in 1993 that such a character would not appeal to gamers. Similarly, Hennig developed Raziel as a 'self-righteous little twit' with villainy, seeking redemption and transcendence through knowledge, in contrast to an idealistic hero. Drawing from 's ideas, she felt it would be interesting to see how players interpret morality in this context, and argued that 'the only way a hero can ever succeed is by following his own path.
As long as he's following a path laid out by someone else, ultimately he's going to fail'. Defiance portrayed Kain and Raziel as -like figures, 'being railroaded by fate'. Hennig said that 'they are heroes because they refuse to submit, even when all the odds are stacked against them'. Development. Was a central source behind the production of the series, as were, and 's works.During and after the completion of, Silicon Knights spent several months working on the design of Blood Omen without a particular in mind. Major inspirations behind the project included, and, while the concept of the Pillars of Nosgoth was derived from cover art for. Crystal Dynamics agreed to publish the game in 1993, and although there was indecision as to whether it should be produced for the or the, both parties settled on the PlayStation once announced its impending launch.
The game took over three years to develop, undergoing a substantial expansion mid-process which required Silicon Knights to increase its workforce—Crystal Dynamics sent several staff to assist them, including Amy Hennig and Seth Carus. Following ' efforts', Blood Omen was released in late 1996. After its success, Silicon Knights contemplated creating a sequel in what they described as the Blood Omen series, but their relationship with Crystal Dynamics dissolved in 1997. Crystal Dynamics began developing Soul Reaver internally, and were acquired by Eidos Interactive during its production.In 1998, Silicon Knights filed a suit against Crystal Dynamics for rights to the Legacy of Kain, requesting an to prevent Crystal Dynamics from marketing the sequel. The two studios settled their legal dispute privately, and Crystal Dynamics and Eidos retained rights to the Legacy of Kain franchise, provided that Soul Reaver acknowledge Silicon Knights as the series' original creator.
Was the original inspiration behind the concept, and sources such as lore, myth and were also key influences. Visual cues were borrowed from films such as and, and 's. Soul Reaver was highly anticipated despite several delays, and was promoted on the covers of over ten game industry magazines, but schedule pressures forced Crystal Dynamics to cut content from the ending sequence. They intended to integrate the removed material into the sequel. Soul Reaver 2 was inspired by and 's research into Gnosticism. It was slated to include more of Blood Omen's role-playing game aspects and a wider breadth of acquirable abilities, though the team was handicapped by the release of the PlayStation 2.The Soul Reaver 2 project was produced for the PlayStation for a short time, but, after creating a, the developers were given approval to scrap their work and switch to the newer console. With 'remarkable dedication, and sickening hours', the game was developed in 17 months; as with Soul Reaver, several features were cut in order to meet the release deadline.
Blood Omen 2 was concurrently developed by an independent Crystal Dynamics team with creative autonomy, extrapolating from the 19th century aesthetic of Soul Reaver to settle on a feel. Its crew was wary of relying too strongly on the original Blood Omen as an influence, and expanded on the franchise's backstory in hopes of starting a new series. However, inconsistencies raised by its plot left the Soul Reaver 2 team to reconcile the storyline in the next game. Defiance represented 'a whole new approach' to the franchise, with more focus on drama, an overhauled combat system, and scripted, cinematic camera angles. After fan speculation that it would become the last Legacy of Kain title, Crystal Dynamics unofficially confirmed on their forums that another game was being worked on, though no announcement followed, and, in 2005, their next project was revealed to be.
In 2008, it emerged that a sixth game, Legacy of Kain: The Dark Prophecy, had briefly been in development at in 2004 before being canceled. Later, in 2013, Square Enix confirmed allegations that had worked on another new Legacy of Kain title, for the — —until this project's cancellation in 2012.In October 2015, Crystal Dynamics' senior designer, Michael Brinker, stated there was 'a 50/50 chance' of a sixth Legacy of Kain single player game releasing during the. In November 2017, Square Enix Europe's director of indie publishing, Phil Elliott, confirmed that the company had no specific plans for Legacy of Kain, but would consider licensing the property to external developers through its service. In April 2019, Elliott stated that no such projects were in production as no team had come forward with a credible proposal, but that the Collective program would remain open to future Legacy of Kain submissions. Other media Music from both Soul Reaver and Soul Reaver 2 was released on a promotional soundtrack in 2001. For Soul Reaver, Amy Hennig selected of band to compose the score.
According to Harland, a colleague introduced the Soul Reaver team to his work through 'Ozar Midrashim', a track from Information Society's 1997 album. This track went on to feature in Soul Reaver as the opening theme. Harland worked with audio engineer Jim Hedges in the creation of an adaptive audio system for Soul Reaver which allowed the music to change based on in-game context. This approach became a mainstay of subsequent games in the series.Following the release of Soul Reaver, action figures of the characters Kain and Raziel were created by Blue Box Interactive and the in partnership with Eidos. A single-issue promotional comic by was released in October 1999 to promote the release of Soul Reaver, starring the vampire Raziel and serving as a prequel to the game's events.
Top Cow collaborated with Crystal Dynamics to produce a second comic in early 2004, recapitulating the series' backstory, to coincide with the release of Defiance. Both Kain and Raziel also feature as playable characters in for 2010's. Reception Aggregate review scoresAs of October 31, 2012. Game(PS1) 83.25%(PC) 82.00%–(PS1) 88.16%(DC) 87.94%(PC) 78.18%(PS1) 91(PS2) 80.71%(PC) 76.87%(PS2) 80(PC) 77(PS2) 73.33%(Xbox) 72.68%(PC) 72.43%(GC) 67.87%(Xbox) 76(GC) 71(PS2) 67(PC) 66(Xbox) 79.38%(PS2) 77.72%(PC) 72.53%(PS2) 75(Xbox) 74(PC) 70By 2007, the Legacy of Kain series had collectively sold over 3.5 million copies, but its commercial success has varied with each game. Blood Omen surpassed Crystal Dynamics' expectations, with reported sales figures ranging from 320,082 units to 2 million copies, whereas Soul Reaver sold over 1.5 million copies, and was included on. Soul Reaver 2 and Blood Omen 2 also performed well, selling in excess of 500,000 copies each and becoming Greatest Hits titles. Defiance sold between 500,000 and 1 million units, but failed to live up to Eidos's sales targets.Legacy of Kain has been cited as one of the most popular video game intellectual properties associated with vampires.
's Douglass C. Perry regarded the series as 'a strangely attractive, yet equally obscure one that had him torn between loving and hating it'.
's was critical of Blood Omen 2, but praised the Soul Reaver games as 'great' for their 'innovation and surprising drama', voice acting and technical feats. Matt Clemens of said that the series had engaging narrative, impressive cinematic sequences and fluid combat, calling Soul Reaver an 'absolute classic'.
The described Legacy of Kain's voice cast as 'the greatest unrecognized brilliance in video game acting', and compared the dialogue of the series to plays. Mikel Reparaz of said that 'known for nuanced storytelling, unconventional protagonists, amazing boss fights and rich Shakespearean baritones, the series raised the bar for writing and acting in games'.