Strikers 1945 Ii

STRIKERS 1945, STRIKERS 1945 II, STRIKERS 1945 III, SOL DIVIDE, Dragon Blaze, and ZERO GUNNER 2 combine forces in one arcade collection! Bring the arcade home by blasting through these shooters vertically in the popular ‘TATE’ mode for the ultimate shoot-em-up experience! Metro Reviews - Striker 1945 II. Intro: Mobile games have an assorted outlook with gamers. Some see it as a small insignificant time passer something that doesn't need to be thought about and you can just pop it on and be done with it in the same motion. Others see it as an easy way for game executives and publishers to once again get their.

I recently bought this cheap PCB that was listed as a 'Strikers 1945' but looked like a newer SH2 based PCB. It's actually Strikers 1945 II but it looks like it was converted to that. All of the roms have black paint on them, the sound rom is doubled up with a logic ic attached to it and there are a few other wires on here.Anyone know what this PCB was originally? It's a PS3V1 PCB which mame says was used for:Sol Divide (c)1997Strikers 1945 II (c)1997Space Bomber Ver.B (c)1998Daraku Tenshi - The Fallen Angels (c)1998I can't imagine they's covert something like Sol Divide to 1945 but who knows. I recently bought this cheap PCB that was listed as a 'Strikers 1945' but looked like a newer SH2 based PCB. It's actually Strikers 1945 II but it looks like it was converted to that. All of the roms have black paint on them, the sound rom is doubled up with a logic ic attached to it and there are a few other wires on here.Anyone know what this PCB was originally?

It's a PS3V1 PCB which mame says was used for:Sol Divide (c)1997Strikers 1945 II (c)1997Space Bomber Ver.B (c)1998Daraku Tenshi - The Fallen Angels (c)1998I can't imagine they's covert something like Sol Divide to 1945 but who knows.Looks like a conversion PCB. The OG Striker 1945 PCB has different layout.The stickers on EPROMs are not original,either. I saw the Chinese characters on the stickers. I am sure the PCB is from China.There are some skilled persons doing arcade PCB repair/conversion and sale them online here. Would a Psikyo SH2 multi be out of the question?

I think worst would be accessing the SMD sound ROM (if signals don't go to top headers, perhaps a custom flex PCB could be used to bring those signals to the multi PCB).Guru did some experimenting with this a while back (scroll to '4th August 2015')As far as SH2 PCB revs, here's what I was able to sort out via some image surfing:PS3-V1 (top headers):Daraku Tenshi: The Fallen AngelsSpace BomberStrikers 1945 IISol DividePS4 (wide PCB, top headers):Lode Runner: The Dig FightQuiz de Idol! Hot DebutTaisen Hot GimmickTaisen Hot Gimmick KairakutenTaisen Hot Gimmick 3 Digital SurfingTaisen Hot Gimmick 4 EverTaisen Hot Gimmick IntegralPS5 (top headers):Gunbird 2Strikers 1945 III / Strikers 1999PS5V2 (no top headers):GunBarichDragon BlazeMahjong G-TasteTetris The Absolute: The Grand Master 2Tetris The Absolute: The Grand Master 2 Plus-ud. Would a Psikyo SH2 multi be out of the question?I like this line of thinkinglooking at the other bootlegs it seems some PCB variants can support a sub board. And you're right, the sound ROMs will likely be a real bitch.There wouldn't be a good way to accomplish a multi without a lot of soldering.

Given all the lifted trace posts I've seen just for the CPS2 multi key harness install I'm frightened at people trying to install such a kit themselves in order to save a few bucks having someone else install it for them.I would love to have such a kit, there are a lot of great shmups on this hardware. Would a Psikyo SH2 multi be out of the question?I like this line of thinkinglooking at the other bootlegs it seems some PCB variants can support a sub board. And you're right, the sound ROMs will likely be a real bitch.There wouldn't be a good way to accomplish a multi without a lot of soldering.

Given all the lifted trace posts I've seen just for the CPS2 multi key harness install I'm frightened at people trying to install such a kit themselves in order to save a few bucks having someone else install it for them.I would love to have such a kit, there are a lot of great shmups on this hardware.All but PCB 'PS5V2' support a sub-board. I agree that this would likely be a service some skilled folks could offer, rather than something most people could do, themselves.Yeah, that roster is pretty strong (minus the mahjong, lol):Daraku Tenshi: The Fallen AngelsSpace BomberStrikers 1945 IIStrikers 1945 III / Strikers 1999Sol DivideLode Runner: The Dig FightGunbird 2GunBarichDragon BlazeTetris The Absolute: The Grand Master 2Tetris The Absolute: The Grand Master 2 PlusThat's at least $3k worth of games.-ud. I've been looking into this a bit more lately. It seems that Psikyo themselves did a lot of factory conversions.I've found examples of Fallen Angels that were converted to Space Bomber by Psikyo. And AFAIK every Gunbarch and G-Taste originally started as a Dragon Blaze.From what I've been reading there is some security data on the EEPROM and that's what needs to be reflashed to make the conversion work.though, my bootleg 1945II has quite a few additional patch wires that I haven't figured out yet what they're for. And the ROM mapping is quite different than the original board too.It also seems that all of the ROMS are routed to the large un populated headers along the top of the PCB.

I actually ordered some connectors to build a sub-PCB and experiment with since that will be easier than surface mount work.I haven't done much past that though.-if your board has graphics glitches though I think you'll first want to determine if that's an issues with the ROMs or something else.

As the second game in Psikyo’s series, Strikers 1945 II refines the formula set up by the first game and streamlines the general experience. Planes are much more powerful, bosses are bigger, gameplay is faster than ever, and the overall challenge is cranked up a few notches. The biggest new addition is a charged attack bar. Before, how powerful your charged attack was depended on how many options you had. It now has its own separate bar, which is filled by hitting enemies. Options are almost dropped completely, with most ships gaining a sub shot that functions the same. With options out of the picture, the Strikers series gains more of its own identity and feels less like a faster 19XX rip off.Strikers 1945 II‘s story picks up right where the first game left off (it is in the same year, after all), having mostly to do with an evil organization, FGR, stealing CANY’s giant robot designs and using them again.

Naturally, the Strikers are called in to stop FGR. The Strikers have changed a lot in less than a year, retaining only two of the original planes and having one more than before.Almost all of the planes are new, as only two, Lightning and Shinden, were brought over from the previous installment. Even then, none of the planes quite feel like anything from the first game, making the game feel fresh.

LightingLightning is different in this game, shooting homing rockets as its sub shot instead of options that stay to the side. Its charge shot is completely new, shooting two very powerful missiles from a secret compartment in its wings. Its bomb still does a loop, but instead of a traditional explosion, its sends in a bunch of smaller planes to harass enemies until they are destroyed or disappear. While Lightning still looks like Super Ace, it now plays nothing like the plane from Capcom’s series. Flying PancakeEasily the most powerful of the new planes.

World

The Flying Pancake may have an amusing name, but its sub shot is a devastating homing laser. It charge shot is even more powerful, firing laser cannons close to its propellers, and unlike many of the other charge shots, use does not slow it down.

Its bomber calls in two huge flying wings to ram any enemies on screen and blast anything else that survived to bits with their aimed turrets. This attack lasts a very long time and even blocks enemy fire. MosquitoThe Mosquito is all about burning things.

Its sub shot is napalm missiles, its charge shot is a larger napalm missile, and its bomb involves tons of large napalm missiles.There are still eight levels, the first five being in a random order. Afterwards, you go attack a dam, a pit level simply called “blockade”, and finally the secret base. The pit level deserves special mention, as it is one of the coolest levels in the series. After fighting through two challenging mini bosses, the level looks like it’s over, until the real boss is assembled right in front of you.The last level still involves aliens, but it is nowhere near as ludicrous as fighter pilots blasting off into space and flying to the moon. Instead, the Strikers dive down a hole to the center of the world, and fight the final boss, an alien cleverly disguised as the secret base’s core. It’s not nearly as hard as the blockade’s boss, but still a challenge.Like the first game, Strikers 1945 II was ported to the PlayStation, Saturn and PlayStation 2. Strangely, the PlayStation version of this game was released in North America by Agetec, but since the port of the first game had not been released in the territory, it was renamed Strikers 1945.

The European version was released by Midas Interactive under the proper name. Unfortunately the North American version is missing a tate mode, but it is present in the European release. The Japanese version also has FMV clips showing off the craft, but these were oddly removed from the North American release as well. Strikers 1945 Plus – Arcade, Neo Geo, iOS, PSP (1999)Strikers 1945 Plus is a vastly improved remake of Strikers 1945 II.

It includes the same levels and bosses, but with some alterations. The bullet speed is slower, and the bullets themselves have been replace with bright pink and blue glowing orbs, similar to the types of attacks found in other modern style shoot-em-ups. Bullet patterns have been changed as well, mostly to accommodate for the new bullet types.

The random level order for the first few stages has returned as well.Unlike the other titles, Strikers 1945 Plus is designed to be played on a horizontally oriented monitor rather than a vertical one. This was because it was developed for the Neo Geo hardware, and all cabinets had to be uniform to accommodate the multiple games in each system. Dawn of the dead (1978 full movie). In order to maintain a similar aspect ratio, the screen is pillarboxed, making for a smaller area of view. Two huge side bars have been added in this space, one showing your status, such as how many bombs are left, how many lives, and a bar showing how close you are to getting a charged attack. The other side of the screen is completely useless in single player mode, simply showing the word “Strikers” in huge letters, but it displays the second player stats in two player mode.The planes available are a mix of the ones in the first two games – the Lightning, Flying Pancake, Spitfire, Focke Wulf, Zero, and Fiat G-56. Most of the planes play like they did in the earlier installments, save for Spitfire and Zero. Spitfire plays more like Mosquito, but with a different sprite.

Zero is completely new, as it only resembles the first game’s Zero in appearance. It shoots rockets from its wings and has lost its ability to call storms, which is part of what made it cool in the first game.Although Strikers 1945 Plus was not ported at the time of its release, it eventually made it on to the PSP and iOS, in 2009 and 2010 respectively. The PSP version was released as a retail UMD in Japan but is only available via the PSN in North America. The iOS version is the only version that includes a proper vertical display to suit the screen, but the poor touch screen controls make it nearly unplayable, and a poor alternative to Cave’s titles on the platform. The PSP version is a no frills port, and offers a handful of screen displays to play in the original resolution or zoomed in to fill the screen.

No matter which display you choose, though, it will still be pillarboxed, and there is no support for vertical orientation. Series Navigation.